The "Description" is very misleading.
This is a good game. I enjoy both the writing and most aspects of the gameplay. But the publishers description here laughably inaccurate. Theres nothing "sprawling" about the maps, but theyre not ugly either. Theyd make good desktop wallpapers, maybe. The idea of stealing artefacts from other players might sound exciting, but not only is this given absolutely zero story/flavouring (in fact, nothing is written about it at all, and artefacts exist only as icons that cannot be interacted with), which has the effect of removing any mystique surrounding them, but they are implemented in such an off-the-cuff manner that its really a wonder they had the gall to list them in this description at all. Basically, they work like this: complete missions and you will randomly be awarded one; when choosing to fight other players, one random artefact will be shown beside their name if they possess any. You may choose to attack them, and if you want, you get the artefact. Upon collecting 4, 6, or 8 of these, provided they are all the same type (that is, all belonging to the same faction; there are five factions), you may trade them in for a random card. (The number required corresponds to the tier of cards: rare, which should really be called common, epic, and legendary -- and collecting 8 doesnt mean you wont get a rare or epic card, only that you MIGHT get a legendary instead.) This system, as Ive described it isnt, might not sound all that terrible, but in practice, all but the very strongest players (which, make no mistake, are those who are spending ludicrous amounts of real money) have basically given up trying to collect any artefacts because they get stolen so quickly.
Like I said, I enjoy this game, and perhaps Im being a bit too nitpicky. The truth is, Im rankled that such a potentially great game has been stunted by careless application of in-app purchases. Dont get me wrong: I understand a lot of games need this business model to exist in the first place. But theres a right and a wrong way to implement such a thing: allowing premium customers to outright dominate the playing field is clumsy and hamfisted and clearly the wrong way if it drives casual players (which make up the bulk of any games playerbase) away. What fun is your super-deadly twinked out 500-dollar PVP machine if there arent any noobs to pwn?
Pyrrhonic about
Tyrant Unleashed, v1.20